If Wuthering Waves Introduced Mounts: How Horses Could Change Exploration

Anyone who has spent a few hours exploring Wuthering Waves knows one thing quickly. The world is big. Really big.

You’re constantly sprinting across hills, gliding down cliffs just to cover more ground, or you are climbing ruins, keeping a close eye on your stamina bar at all times. Since exploration is a huge part of the Wuthering Waves experience, and the game clearly wants players to move through the world in a fluid way, we have to find a solution since walking isn’t really an option.

Wuthering Waves focuses on parkour-style movement, but fans demanded faster travel. That’s why the developers already started experimenting with mount-like traversal systems, but there aren’t many options at the time of writing.

Let’s take a deep dive on Wuthering Waves mount system, and find out whether or not horses fit into the picture.

The Game Already Has “Mount-Style” Traversal

Technically speaking, mounts already exist in Wuthering Waves. Well, sort of, with not many options, and not in the traditional sense.

Players can obtain the Inferno Rider Echo in the early game, which makes things easier. But it’s not actually a mount. The character transforms into a motorcycle that can move faster across the world.

Later updates pushed this idea even further, and in version 3.0, the game introduced the Expedition Motorbike, which is a vehicle used for fast travel in the Lahai-ROi region. We’re talking about a bike that accelerates quickly, can jump obstacles, and can follow routes on autopilot.

So, the concept of riding something through the open world already exists, but there is something missing. Right now, the developers focus on mechanical mounts, but players want more.

They want living and breathing beasts that will totally improve the user experience. So, how about horses? Well, they are the most common mounts across games, which makes sense since horses have been around in the real world for thousands of years.

Plus, horses bring that racing element to games, which can open many new mini-game opportunities. Maybe we can organize a digital Kentucky Derby in Wuthering Waves soon, huh? Sounds cool, right?

Well, we have the upcoming Kentucky Derby 2026 right around the corner, where the betting action is going through the roof. This may be the perfect time to release horses as mounts in the game. And if you’re a bettor, make sure you follow the Kentucky Derby live odds here: twinspires.com/kentuckyderby/odds/

Why Horses Would Actually Fit the World

As you probably already know, Wuthering Waves takes place on the planet Solaris-3, which is a post-apocalyptic world where nature and ruins from older civilizations exist side by side.

Maybe that’s why game developers keep pushing mechanical beings and futuristic technology. You see advanced structures one moment, and then the terrain transforms into a forest and abandoned villages.

That’s exactly why horses would work in this world. You have mechanical mounts like bikes, and we need something more grounded that will maintain this balance.

A sleek sci-fi motorcycle makes sense in certain regions, but it would be much cooler to ride a horse across open grasslands or ruined highways. They recently introduced some motorbike challenges, and while they were fun, we assume that horse-related challenges would be more interesting to play.

There have been some online rumors about horses being introduced in Wuthering Waves, but we still haven’t seen anything official from the developers.

We assume that there should be a lot of mechanical reward when horses or other mounts are being introduced, which is maybe because it took the developers that long.

Exploration Would Feel More Like a Journey

Mounts tend to change how players interact with open worlds.

When you’re running on foot, exploration often feels tactical. You stop frequently, climb things, and search every corner for resources or hidden items.

But riding a mount creates a different rhythm.

The world becomes something you travel through rather than something you hop between.

Imagine galloping across a massive field while storms roll across the horizon. Or riding along an abandoned road that slowly leads toward a ruined city.

Those moments feel cinematic.

And Wuthering Waves already thrives on atmosphere and environmental storytelling.

Combat Could Get Interesting Too

Another reason mounts could work is the game’s combat system.

We all know that Wuthering Waves is all about that fast and responsive combat, countering, and switching characters. So, let’s imagine adding mounted combat into the picture.

It will be crazy good, and it will totally change the user experience. Maybe players could charge through enemies on horseback, knocking smaller enemies aside, or even launching special attacks while riding.

But all of this requires huge changes to the game, which may ruin the meta, and that’s not what players want.

So, developers are taking the longer route, and there is a good chance that something is brewing behind closed doors.

Mounts Could Become Collectibles

Another fun possibility would be collectible mounts.

Right now, the game already encourages players to collect Echoes, creatures that grant abilities and stats when equipped.

A mount system could follow a similar idea.

Different horses might have different speeds, stamina, or traversal abilities. Some might be rare rewards from quests or bosses. Others could appear in hidden locations across the map. Players’ love collecting things.

And if there’s one thing open-world RPG fans will happily spend hours doing, it’s hunting down rare mounts.