Table of Contents
Overview
Pros
- 15% DMG Deepen on Outro for the character currently on-field
- Can be slotted into any team
- Easy access to 5pc Rejuvenating Glow and Bell-Borne Geochelone
Cons
- Has to compete with Verina for the Healer slot
- All of Baizhi’s Basic Attacks have a slight delay upon cast
- Wants A LOT of Energy Regen
Baizhi is a free 4★ rectifier Glacio character who is currently our only alternative to Verina. As a healer, she can fit into any team and provide a wide array of buffs, utilizing tools like Bell-Borne Geochelone and the Rejuvenating Glow 5pc effect. Baizhi’s kit focuses on her summon You’tan and buffing to one character rather than the whole team.
A common misconception is how her Outro Skill works. It specifies that the next character switching in receives a healing effect. Additionally, characters who are healed gain a DMG Deepen.
However, this healing effect will persist even if the current character leaves the field, which means that any character on-field will receive the DMG Deepen buff.
Baizhi’s playstyle is centered around her Forte Gauge, which can hold 4 stacks and is filled by performing Basic Attacks. These stacks are consumed whenever Baizhi performs a Resonance Skill or Charged Attack and generates Concerto energy depending on the number of stacks accumulated.
Tower of Adversity Showcase:
Rotations
Rotation should always be taken with a grain of salt. Enemies are NOT sandbags and WILL ATTACK YOU. Several factors such as Parries, Dodge Counters, and being knocked back will affect how you approach the rest of your rotation.
Support Rotation
• Intro to Baizhi • Resonance Liberation • Basic Attack 1-4 • Resonance Skill • Basic Attack 1-4 • Outro |
Baizhi requires around 100%+ Energy Regen (excluding base stats) to consistently use her Resonance Liberation every rotation. Note that you will always want to HOLD YOUR SKILL USAGE until you have a full Forte Gauge. If you have Variation, you can skip the second set of Basic Attacks.
Sample Team Rotation with Encore and Sanhua
• Cosmos: Rupture (From previous rotation/opener) • Sanhua: Resonance Liberation • Sanhua: Skill • Sanhua: Heavy • Sanhua: Heavy (Switch to Encore) • Encore Skill: Flaming Woolies • Baizhi: Resonance Liberation • Encore Skill: Energetic Welcome (Switch to Baizhi) • Baizhi: Basic Attack 1-4 • Baizhi: Resonance Skill • Baizhi: Basic Attack 1-4 • Baizhi: Bell-Borne Geochelone • Encore: Inferno Rider • Encore: Swap to Sanhua • Optional: If you do not have enough Concerto Energy on Sanhua cast Skill • Sanhua: Impermanence Heron (Switch to Encore) • Sanhua: Outro to Encore • Optional: If you do not have enough energy for your Resonance Liberation cast Skill: Flaming Woolies • Encore Resonance Liberation: Cosmos Rave |
This team rotation skips Baizhi’s Intro Skill and goes into Sanhua, forcing Baizhi to perform an extra Basic Attack string.
Parry Windows
Disclaimer: This is a work-in-progress section and will be updated as we learn more.
Keep in mind that Baizhi cannot parry attacks by herself. Instead, You’tan can parry attacks while it is close by. In actual rotations, this means it will be difficult to consistently parry attacks.
Baizhi’s Basic Attack 1, 2, 4, and Plunge can parry attacks, with her Plunge Attack being the most consistent and easiest as it repositions You’tan close by. |
Similar to Verina, Baizhi can use both her switch-in and Intro Skill attacks to parry |
Character Synergies
As a universal DMG support, Baizhi synergizes with any main/sub-dps.
Team Comps
Skill Priority
Support
- Resonance Liberation
- Resonance Skill
- Forte Circuit
- Basic Attack
- Intro Skill
Due to Baizhi’s abysmal Concerto generation, her Resonance Liberation will be used every rotation, making it a great way to apply burst healing and generate Concerto.
Weapons
For Baizhi’s weapons, we want to focus on weapons that can help her generate Concerto and Resonance Liberation Energy. There are only three weapons that fit this criteria. Variation is the best choice as it has an Energy Regen mainstat and provides Concerto Energy whenever a Resonance Skill is used.
The remaining options are Rectifier of Voyager and Rectifier#25. Rectifier of Voyager is usually the better choice due to the additional energy generated when a Resonance Skill is used. Rectifier#25 on the other hand is only an Energy Regen stat stick and should never be your default pick.
Weapon Name | Notes |
Variation | The best support rectifier in the game, shortens rotations while also providing Energy Regen. |
Rectifier of Voyager | Budget alternative. |
Rectifier#25 | Energy Regen stat stick. |
Echoes
Rejuvenating Glow: As a healer, Baizhi’s best option is Rejuvenating Glow. The 5pc effect will always be active and boost healing potency.
Moonlit Clouds: An alternative choice to Rejuvenating Glow, it provides 10% Energy Regen, which reduces the Energy Regen required from Echo substats. The main benefit of this set is its ATK buff for the next Resonator while also running Impermanence Heron or Bell-Borne Geochelone.
Moonlit Clouds will ALWAYS be worse for overall team damage on Baizhi. If you wish to run 2 Moonlit Clouds, always use Bell-Borne Geochelone on Baizhi and Impermanence Heron for the Sub-DPS. Moonlit Clouds should never be used in quick-swap teams, as its effects are lost upon switching.
Set Effect | Notes |
Rejuvenating Glow 5pc | ATK buff with 100% uptime and improves healing output. |
Moonlit Clouds 5pc | Very clunky to use since most sub-dps will want to use this set. |
Rejuvenating/Moonlit 2pc+2pc | This set combination can be considered if you do not have enough for either 5pc effects. |
Active Echo Recommendation
Rejuvenating Glow - Bell-Borne Geochetone: A universally strong Echo that provides a shield that lasts for three hits. While the shield is active, it also increases DMG% by 10% for the whole team and provides a flat 50% damage reduction.
Moonlit Clouds - Bell-Borne Geochelone: If you are running 2 Moonlit sets, go for Bell on Baizhi and Heron on the sub-DPS, as their effects do not stack and Heron’s buff is lost upon switching.
Mainstat and Substats
Cost | Stat |
4 | Healing Bonus/HP% |
3 | Energy Regen |
3 | Energy Regen |
1 | HP% |
1 | HP% |
Sub Stat Priority |
Energy Regen (Until 100%) > HP% > HP |