Wuthering Waves Danjin Build Guide

Danjin Guide – Builds, Teams, and How to Play

Best Danjin guide for Wuthering Waves: Builds, skill priority, rotations, best weapons, echo sets, stats, team comps, and more.
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Overview

Danjin is a melee character of the so-called berserker archetype, sacrificing her health bar in order to use her skill without cooldown and fuel her burst of damage in the form of her Forte. Danjin’s entire schtick lies in playing this health minigame, weaving together basic attacks and Resonance Skill strikes in order to build Ruby Blossom stacks, which in turn allow her to launch a surprisingly strong heavy attack and heal a portion of sacrificed health.

While Danjin does not top any damage charts, with a bit of love and proper management of her Forte mechanic, she has the potential to punch way above what her rarity would suggest.

  • Easy to remember, no-nonsense attack rotation
  • Relatively flexible with her Echo substats and weapon choices
  • Can fill both main DPS and sub-DPS roles, depending on requiremen
  • Her simplicity doesn’t leave much room for skill expression
  • Fairly risky to play effectively, requiring attention to both health and surrounding enemies
  • Requires at least two Resonance Chain nodes to really start pumping her numbers

Danjin Rotations

As a forewarning, both of the following rotations require Danjin’s Inherent Skill “Crimson Light”, which can be unlocked at Resonator Rank 2.

While enemies are not sandbags and will attack you, Danjin’s combo doesn’t need to be executed uninterrupted, allowing a degree of flexibility in its use.

Switch-in Circuit Forte Loop

This is a full length main DPS rotation. It allows for an efficient filling of her Forte bar.

• Intro Skill
• Skill: Crimson Erosion 1
• Skill: Crimson Erosion 2
• Resonance Liberation
• Skill: Carmine Gleam
• Basic Attack 2
• Basic Attack 3
• Skill: Sanguine Pulse 1
• Skill: Sanguine Pulse 2
• Skill: Sanguine Pulse 3
• Basic Attack 1
• Skill: Carmine Gleam
• Basic Attack 2
• Basic Attack 3
• Skill: Sanguine Pulse 1
• Skill: Sanguine Pulse 2
• Skill: Sanguine Pulse 3
• Forte: Chaoscleave
• Forte: Scatterbloom
• Echo (Dreamless) - use it to cancel Scatterbloom’s recovery animation; can itself be switch cancelled
• Outro Skill

Note: In case of not having enough ultimate energy at the beginning of the rotation, you can cast your Resonance Liberation after either of the Sanguine Pulse 3 moves. In such a case, replace its original entry in the rotation with Basic Attack 1.

Alternative switch-in

This is an alternate, shortened sub-DPS rotation that can be used for the purposes of quickly triggering supporting effects such as Moonlit Clouds’ sonata effect.

• Intro Skill
• Skill: Crimson Erosion 1
• Skill: Crimson Erosion 2
• Resonance Liberation
• Basic Attack 1
• Skill: Carmine Gleam
• Basic Attack 2
• Basic Attack 3
• Skill: Sanguine Pulse 1
• Skill: Sanguine Pulse 2
• Skill: Sanguine Pulse 3
• Forte: Chaoscleave
• Forte: Scatterbloom
• Echo (Dreamless) - use it to cancel Scatterbloom’s recovery animation; can itself be switch cancelled
• Outro Skill

Note: In the likely scenario of not having enough ultimate energy at the beginning of the rotation, the Resonance Liberation can be either cast right before Forte: Chaoscleave or skipped entirely, as the rest of the rotation provides sufficient Concerto energy to use her Outro.

Parry Windows

Disclaimer: This is a work-in-progress section and will be updated as we learn more.

As a melee character, Danjin can easily parry on all three of her basic attacks, Dodge Counter and the plunging attack.

Danjin’s intro can be used to parry an attack if timed correctly, however attempting to do it deliberately is impractical at best.

All casts of Danjin’s skill can be used to parry attacks, whether as Carmine Gleam, Crimson Erosion or Sanguine Pulse. However, parrying with Sanguine Pulse’s third strike is extremely impractical, even more so than using the Intro Skill for this purpose.

Finally, her Forte attack (Chaoscleave) and its followup (Scatterbloom) can also be used to effortlessly parry incoming strikes.

Character Synergies

Universal

Verina
With Verina being as universally strong as she is, it should not be surprising that Danjin is no exception to wanting her in her team. Aside from providing the All DMG Deepen effect and other ATK buffs, she also takes care of Danjin’s primary problem of needing a healer to babysit her in case she requires emergency healing.
Buffs
• 15% Team-wide All DMG Deepen
• 20% Team-wide ATK buff
• Rejuvenating Glow and Bell-Born Geochelone
Baizhi
Usually left as a backup pick, Baizhi shares similar buffs to Verina, but with a major caveat of her Outro effect not being teamwide and requiring adjustments in character rotation.
Buffs
• 15% All DMG Deepen
• 15% ATK buff
• Rejuvenating Glow and Bell-Born Geochelone
Jianxin
Do you want to gather your enemies to hit all of them with your Chaoscleave? Do you want a shield preventing a random hit you didn’t account for while at low HP? Jianxin can provide both, as well as an easy access to the Rejuvenating Glow set effect if equipped with Originite: Type IV.
Buffs
• Gather
• Shields
• Rejuvenating Glow with Originite: Type IV

As Main DPS

Rover (Female)
Wuthering Waves’ main protagonist might not be the most obvious choice, but they offer something no other character as of now has: a stasis aura. Having access to both healing (4th Resonance Chain node) and the ability to turn enemies into sandbags for three seconds makes Rover a solid utility pick, allowing Danjin more safety when executing her combo.
Buffs
• Stasis aura
• Moonlit Clouds and Impermanence Heron OR Rejuvenating Glow (R4)

Mortefi
While his Resonance Liberation provides Danjin with a few extra hits during her rotation, the main reason we want to have him on our team is the 38% Heavy Attack DMG Deepen on his Outro. Since both parts of her Forte count as heavy attack damage, and already makes up for about a third of the overall damage Danjin dishes out during her rotation if Ruby Blossom is fully stacked, Mortefi can potentially further increase Danjin’s (already impressive for her rarity) numbers into the low end of the 5-star territory.
Buffs
38% Heavy ATK DMG Deepen
20% Teamwide ATK Buff (R6)
Moonlit Clouds and Impermanence Heron
  Taoqi
As of writing this guide, this is possibly the only realistic use for Taoqi - namely being Danjin’s Outro buffing slave. 38% Resonance Skill Deepen works great on Danjin as half of her rotation (and about a quarter of her damage) comes from her skill, and the extra shield she provides can sometimes come in clutch. Keep in mind that using Taoqi requires tailoring her build and rotation towards maximising Concerto energy gain as to not take too much field time from Danjin.
Buffs
• Shields
• 38% Resonance Skill Deepen
• Moonlit Clouds and Impermanence Heron

As Sub DPS

Rover (Havoc) (Male)
Currently, Rover is the only real Havoc element character (sorry, Taoqi mains) that Danjin can support with any degree of viability. This is due to her Outro granting 23% Havoc DMG Deepen effect, unsurprisingly being useless for any character not of this element.
Buffs
N/A

Team Comps

As Main DPS

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As Sub DPS

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Skill Priority

  1. Forte Circuit
  2. Resonance Skill
  3. Resonance Liberation
  4. Basic Attack
  5. Intro Skill

For Danjin, there is no difference in skill level priority between the main and sub-DPS roles.

Weapons

Danjin’s best-in-slot weapon is easily the generic 5-star Sword Emerald of Genesis. It provides Danjin with everything she might ever want: high base attack, a critical hit rate substat, an ATK% bonus whenever she uses her skill, and just enough energy regen to make her main DPS rotation nice and smooth.

As far as 4* alternatives go, Danjin isn’t too picky. Commando of Conviction is her best budget pick as far as bang for your buck goes. It provides her with ATK, ATK and even more ATK. Sword#18 can also be a tempting choice for Danjin as its passive effect plays directly into her kit, boosting Heavy Attack DMG Bonus while under the specified HP threshold and healing additional health after using her Forte, which is counted as a heavy attack.

Finally, the battle pass box weapon, Lumingloss. While initially about on par with Commando of Conviction thanks to its Heavy Attack DMG Bonus granted after using the skill, with enough ranks it has the potential to overshadow the latter by a noticeable margin - that is, if you’re willing to spend money and wait for several patches.

If none of these options are available, Sword of Night is a reasonable stand-in until a better sword can be acquired.

Weapon NameComparisonNotes
Emerald of Genesis100%Danjin’s BiS. Offers her everything she’d ever want from a sword at effectively no opportunity cost.
Commando of Conviction76.12%Currently the budget sword, offering a lot of ATK at minimal opportunity cost that is the Intro skill.
Lumingloss75.60%A slightly more premium bonking stick. Initially a different flavour of Commando of Conviction, it becomes Danjin’s best option at higher ranks if no 5* sword is available.
Sword#1874.74%The freemium variant of Lumingloss. Provides the same Heavy ATK DMG Bonus, but with the added caveat of needing to be under a certain HP threshold.
Sword of Night62.11%Reasonable alternative if no other options are available.

Echoes

Set EffectComparisonNotes
Sun-Sinking Eclipse 5p100%The default option, and the current best in slot for Danjin. It offers a sizable Havoc% bonus for no opportunity cost.
Lingering Tunes 5pc96.58%An alternate set suffering from needing 6 seconds to ramp up its ATK buff to reach its full value.
Sun-Sinking Eclipse 2p + Lingering Tunes 2p95.39%This combination should only ever be used as a transition set
Moonlit Clouds 5p84%Should only ever be used in team compositions where Danjin serves as the sub-DPS of the party, and is used to buff your main DPS

Active Echo Recommendation

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Sun-Sinking Eclipse: Dreamless - the ideal choice when running Danjin as the party’s main DPS. Despite not offering any kind of damage buff on use, it makes up for it by being a quick burst of AoE damage, potentially large enough to immediately get rid of smaller enemies near your primary target.

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Sun-Sinking Eclipse: Crownless - the less-than-ideal choice for the main DPS role, being a lot slower than Dreamless. Nevertheless, it is still a viable option if the substats you have on one are considerably better than the latter. Despite providing bonus Havoc and Resonance Skill damage on use, transforming into it is almost always a DPS loss.

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Lingering Tunes: Mech Abomination - if you insist on using Lingering Tunes, then the Mech Abomination is your only choice for a 4-cost active Echo. It deals a somewhat respectable amount of damage and buffs your attack by 12% for 15 seconds.

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Moonlit Clouds: Impermanence Heron - with Bell-Borne Geochelone most likely being used by the team’s support, Impermanence Heron is our only remaining option from the Moonlit Clouds set. While it does nothing to buff Danjin herself, it provides an extra damage buff for the main DPS you’ll be swapping her to, on top of a respectable slam that can also be swap-cancelled.

Mainstat and Substats

CostStat
4Crit Rate/Crit DMG
3Havoc Bonus Damage%
3Havoc Bonus Damage%
1ATK%
1ATK%
Sub Stat Priority
Crit Rate = Crit DMG > ATK% > Heavy Attack DMG = Resonance Skill DMG > Basic Attack DMG
Follow Ratio of 1:2 for Crit Rate/Crit DMG
For a smoother main DPS rotation, it’s recommended to have about 20% Energy Regen from extra stats.
marauder
marauder

Hi, hello. I am a caffeine addict primarily doing math and overexplaining game mechanics, probably bullying Dark Souls bosses for the millionth time right about now.

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