Enemy List

Crownless

[Havoc] It preserves high RES against Havoc DMG. You can parry Crownless's attack to stagnant it. Comparing with evasion and other attacks, it's more efficient this way.

Bell-Borne Geochelone

[Glacio] It preserves high RES against Glacio DMG. This MO seems to preserve impenetrable shells. Only shows cracks upon the Bell carried on its back. Maybe that's key to defeat it.

Thunder Squama

[Conducto] It preserves high RES against Conducto DMG. This TD will provoke its enemies with frequent blinks in battle. All its attack can be parried. Successful parries will stagnant it. Wait till it finishes its blink, and strikes, then parry its attack to stop it.

Inferno Rider

[Fusion] It preserves high RES against Fusion DMG. This TD would put its mount's flexibility into good use for charging and rapid slashing, be careful with its blade attack. If it abandoned its ride and get close to you, you can use parry to fend its attack.

Gleamtender

[Glacio] It preserves high RES against Glacio DMG. This TD will aggressively search for target and launch range attack while flying. It will cause area damage upon Landing and can only be avoided by moving to high ground. The Core on its tail is its weakness. Attacking the core will drag it down to earth.

Feilian Beringal

[Aero] It preserves high RES against Aero DMG. This MO uses the pillar trapping it as weapon. So the pillar is the threat yet also the weak point. Attacking the pillar may have unexpected result.

Impermanence Heron

[Havoc] It preserves high RES against Havoc DMG. Impermanence Heron's heads can perform different attacks, can all be parried. When facing dire situations. The commanding head will devour the other 2 to get more powerful attacks.

Flute Instrumentalist

[Conducto] It preserves high RES against Conducto DMG. Though Flute Instrumentalist may the first to flash in front of you, they will not attack you directly. They always play a tune to turn their allies into rage state. If they're under attack, they will teleport immediately to escape.

Tambourine Instrumentalist

[Havoc] It preserves high RES against Havoc DMG. Tambourine Instrumentalist can play tunes to generate energy ball of Havoc element to hold its enemies back.

Rocksteady Guardian

[Spectra] It preserves high RES against Spectra DMG. The Tacetrite core on the chest of the Rocksteady Guardian is its weak point, use Aiming Mode to deal high amounts of damage.

Chasm Guardian

[Havoc] It preserves high RES against Havoc DMG. The Tacetrite core on the chest of the Chasm Guardian is its weak point, use Aiming Mode to deal high amounts of damage.

Fusion Warrior

[Fusion] It preserves high RES against Fusion DMG. Fusion Warriors can defend and bounce off close range attacks received from the direction they're facing, and will immediately thrust at the enemy if done successfully, however the thrust attack can be parried.

Excarat

[Havoc] It preserves high RES against Havoc DMG. When an Excaratte burrows into the ground, use plunge attacks to knock it out of the ground.

Cyan-Feathered Heron

[Aero] It preserves high RES against Aero DMG. Cyan-Feathered Heron can devour Prism of different energy to recover HP and get relevant bonus.

Violet-Feathered Heron

[Conducto] It preserves high RES against Conducto DMG. Violet-Feathered Heron can devour Prism of different energy to recover HP and get relevant bonus.

Lil Geohide Saurian

[Fusion] It preserves high RES against Fusion DMG. Using a pistol to strike the Tacetrite core on the Geohide Saurian's back will cause it to receive a great shock, putting it in a paralyzed state.

Sabyr Boar

Sabyr Boar's main method of attack is to charge and ram their targets, it will fall to its sides and left stunned once hitting an object on the way. If it fails to hit anything, it will flexibly turn arounf and continue to charge again until it is taken down. By making us of this characteristic, you should be able to defeat it more easily, right?

Hoochief

[Aero] It preserves high RES against Aero DMG. Hoochiefs are usually found in groups, their minors will join along in fights, but they tend to flee and play dead after taking some damage. At this point, if there are adults nearby, you can quickly stop them from fleeing and inspire them to rejoin the fight.

Spearback Ursa

Spearback Ursa's front paws are covered with Tacetite with extremely strong physical durability.

Cyrscorpion

Cyrscorpion will use its pincers to shield itself when dealt with a frontal attack, which is an opportunity to use pistols to strike the Tacetrite core on its back, defeating it more quickly.

Shadow Dreadmane

[Havoc] It preserves high RES against Havoc DMG. Havoc Dreadmanes can cleverly dodge enemy attacks even before they make a move, but it doesn't work every time. When endured with enough damage, the Dreadmane enters a enraged state and can encourage its nearby companions with its howl, at the same time, its own attacks will generate additional Havoc infused crystals for long-range attacks.

Exile Leader

[Havoc] It preserves high RES against Havoc DMG. After taking a certain amount of damage, the Exile Leader will have a significantly increased desire to attack due to suffered pain and anger.

Resonator Exile

[Spectra] It preserves high RES against Spectra DMG. Exile Craftsmans can protect their fellow members with shields and strengthens it further when taking a certain amount of damage.

Fractsidus Executioner

[Havoc] It preserves high RES against Havoc DMG. Executioners who have suffered some injuries are keenly aware of the dangers on the battlefield and unleashes their true potential - Fades away into the darkness, slowly approaching their prey, and strike.

Thermo Dreadmane

[Fusion] It preserves high RES against Fusion DMG. Fusion Dreadmanes can cleverly dodge enemy attacks even before they make a move, but it doesn't work every time.

Exile Commoner

Exile Commoners will pick up any weapon at their disposal to engage enemies, but upon taking damage, their weapons will be knocked out of their hands, you can grab these weapons to fight back, but they're quite old, and likely to break mid-fight.

Fusion Prism

[Fusion] It preservesimmunity to Fusion DMG. Fusion Prism's connected target will get great ATK bonus. Heron will get the same effect once it devoured the Fusion Prism.

Glacio Prism

[Glacio] It preservesimmunity to Glacio DMG. Glacio Prism's connected target will not be interrupted. Heron will get the same effect once it devoured the Glacio Prism.

Spectra Prism

[Spectra] It preservesimmunity to Spectra DMG. Spectra Prism's connected target will get Shields. Heron will get the same effect once it devoured the Spectra Prism.

Havoc Prism

[Havoc] It preservesimmunity to Havoc DMG. Havoc Prism's connected target's attack will decrease your Concerto Energy. Heron will get the same effect once it devoured the Havoc Prism.

Stonewall Bracer

Stonewall Bracer can throw giant rock to attack. The rock will explode and conjure multiple Fission Junrocks. Stonewall Bracer may also pick them up as its second weapon.

Roseshroom

[Havoc] It preserves high RES against Havoc DMG. Roseshroom's real weakness is hidden inside its tacetite head. Attacking its weakness with guns can disable it.

Gulpuff

[Glacio] It preserves high RES against Glacio DMG. Gulpuff can spit out bubbles to cover and stagnant enemies.

Chirpuff

[Aero It preserves high RES against Aero DMG. Chirpuff can puff out compressed air to knock enemies back.

Frostbite Tertoise

[Glacio] It preserves high RES against Glacio DMG. Frostbite Tertoise can spin itself to charge. Attack with melee attack will bounce it back upside down.

Legion Hammer

Legion Hammer is not agile. Circle around it to confuse it. But too much circling around will enrage it. It may jump and smash the ground if enraged.

Snip Snap

[Fusion] It preserves high RES against Fusion DMG. Defeated Snip Snap may explode with the remaining Fusion energy in its body. Attacking in time will stop the explosion. Its explosion will generate Fusion energy field to deal continuous damage.

Zig Zag

[Spectra] It preserves high RES against Spectra DMG. Defeated Zig Zag may explode with the remaining Spectra energy in its body. Attacking in time will stop the explosion. Its explosion will generate Spectra energy field to slow enemies.

Whiff Whoosh

[Aero] It preserves high RES against Aero DMG. Defeated Whiff Whoosh may explode with the remaining Aero energy in its body. Attacking in time will stop the explosion. Its explosion will generate Aero energy field to deal continuous damage and pull you towards its center.

Tic Tac

[Havoc] It preserves high RES against Havoc DMG. Defeated Tic Tac may explode with the remaining Havoc energy in its body. Attacking in time will stop the explosion. Its explosion will generate Havoc energy field to deal continuous damage and reduce Concerto Energy.

Fission Junrock

Fission Junrock can heal nearby allies, should be dealt with first in battle.

Chaserazor

[Aero] It preserves high RES against Aero DMG. Chaserazor will prey on target in wide range persistently. Should be dealt with on sight.

Mourning Aix

[Spectra] It preserves high RES against Spectra DMG. Mourning Aix's "hands" can provoke great danger to the intruders in its nest. While you can also attack its "hands" to slow it down. You can also parry its grasp. Like most TDs, Core on its chest is its greatest weakness.

Cruisewing

[Spectra] It preserves high RES against Spectra DMG. Cruisewing can heal nearby allies rapidly, should be taken care of first.

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