Tower of Adversity
This section will contain all our guides to Tower of Adversity – keep an eye out for updates! Here is an introduction to the game mode below.
The Alone in the Abyss quest unlocks Tower of Adversity at Union Level 15 after campaign Act IV.
This is a high level, high difficulty game mode where you challenge a tower and its stages; considered as the “Endgame” by many players and developers themselves. All of your efforts and grind come in play for this gamemode.
The Tower is divided into 3 different zones:
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- Stable Zone (1 Tower, 4 stages)
- Experimental Zone (2 Towers, 4 stages each; 8 stages total)
- Hazard Zone (3 Towers, 4 Stages each except for 1 with 2 stages. 10 stages total)
You must complete the challenge within the time limit and, based on the time it took you to clear, you’ll obtain stars, however, since each tower has different stages with different buffs and challenges, swapping compositions, characters and gear per stage is recommended.
Stable and Experimental are permanent stages with a set amount of stars and buffs that you can complete at any time with no rotation- while Hazard Zone rotates every few weeks or per patch, the time between rotations is currently unknown.
Experimental and Hazard Zone, since they have more than 1 tower, their other tower which contains enemies of the same level as the 1st, has 2 or more waves of enemies.However, Hazard Zone has a middle tower with 2 stages. These contain HIGHER level enemies and bosses, starting at Lv100.
If you do not beat the enemies within the time limit on any stage, you’ll fail and be forced to retry the stage.
Other features about Tower of Adversity:
Characters can recover any spent Vigor by resetting your score on a stage- but you’ll lose all “stars” from that Stage.
- It uses a Vigor System
- Characters have 10 Vigor and each Stage consumes 1 to 4 Vigor based on the difficulty.
- Vigor is shared across all Towers in one zone. (Stable Zone’s vigor won’t affect Experimental Zone’s)
- Characters can recover any spent Vigor by resetting your score on a stage- but you’ll lose all “stars” from that Stage.
- Stages are challenged separately, you can use different comps per stage and zones and change all of their equipment too.
- After completion, you’ll gain Points that let you buy upgrades and Phantom Echoes (Their “shiny” version)
- You cannot attempt later stages without doing the previous stages first.