Table of Contents
Overview
Serving as the protagonist of Wuthering Waves and your avatar in the world of SOL-3, Rover is a 5★ Sword user and their Spectro element variant is the first character the player gets to control in the game. Being a jack-of-all-trades character, they do not lean into any particular playstyle and can fill either of the three main roles in a team. The flexibility offered by being a wildcard comes with a very obvious downside however: Spectro Rover does not excel in any particular area, only ever being “good enough” in whatever role and playstyle they might be cast into.
Rover’s Forte works by gaining stacks of Diminutive Sound when attacking enemies and can hold up to a 100 stacks at a time. Whenever the Forte bar has at least 50 stacks, Rover’s next Resonance Skill cast will consume that amount to enhance it and allow Rover to follow up with an extra attack in the form of two forward slashes. While different attacks grant different amounts of Diminutive Sound, the only two worth mentioning are the Intro (granting 50 stacks) and the Aftertune Heavy Attack (granting 45 stacks), as they are the two that enable Rover’s skill rotations.
Because their Resonance Chain is both unlockable via exploration and available in full as of version 1.1, it is only fair to give it a bit of attention as well. The first four nodes can be obtained in Jinzhou by delivering Sonance Caskets to Chenpi the Relic Merchant, while the remaining two are unlocked by helping Xian’ge repair her guqin by delivering Windchimers after completing the Mt. Firmament storyline.
Resonance Chain nodes 1, 2, 3 and 5 provide Rover with some extra stats. These don’t make or break them, but are always nice to have. However, the real stars are the 4th and 6th nodes. Rover’s 4th Resonance Chain node “Resonating Lamella” is what allows them to work in a support role, providing team-wide healing when casting their Resonance Liberation and by extension, very easy access to Rejuvenating Glow’s sonata effect. On the other hand, the 6th node provides our protagonist with a Spectro RES shred effect, the only one in the game as of version 1.1. This can both be used selfishly in the role of a main DPS or to support another character in this role.
As far as being a starter unit goes, the Spectro variant of Rover is far from bad, going against the trend of protagonist characters lacking any form of usability after rolling the gacha a few times. While lacking any specific niche overall, they provide just enough utility to fit into almost any team - as long as you do not expect them to do their job better than “good enough”.
Pros
- Being a wildcard character, they’re able to fill in for any role in the game
- As of version 1.1, Rover is the only character that has access to Stasis Aura and Spectro damage resistance reduction
- Full Resonance Chain can be unlocked at no additional cost or interaction with the gacha
- Free! (obviously)
Cons
- Does not excel in any particular area
- Second-lowest base ATK among all 5-star characters (behind Verina)
- Spectro Rover’s Resonance Chain nodes are uniquely locked behind exploration rewards, requiring a considerable time investment or usage of external maps to unlock the Chain fully
Rover Rotations
Rotations should always be taken with a grain of salt. Enemies are NOT sandbags and WILL ATTACK YOU. Several factors such as Parries, Dodge Counters, and being knocked back will affect how you approach the rest of your rotation.
Forte Circuit Loop Switch-In
This is Rover’s primary skill rotation, which can be used regardless of the role they fill. The only major differences come down to the moment that the Echo is to be used, which is dependent on the role and chosen active Echo. The most convenient moment has been marked with orange text for the main DPS role and green text for sub-DPS and support roles.
• Intro Skill • Echo (Jué OR Mourning Aix) - be sure to use Jué during the Intro skill • Heavy Attack • Heavy Attack: Resonance • Heavy Attack: Aftertune • Skill: Resonating Spin • Basic Attack: Resonating Echoes • Resonance Liberation • Basic Attack 1~4 • Heavy Attack • Heavy Attack: Resonance • Heavy Attack: Aftertune • Basic Attack 1 • Skill: Resonating Spin • Basic Attack: Resonating Echoes • Echo (Impermanence Heron OR Bell-Borne Geochelone) • Outro |
Note: Adjust Echo usage according to Rover's role.
Forte Quick-switch Loop
Rover’s skill rotation can be further optimised by switching them out after their Resonance Liberation is cast. By the moment its animation finishes, Rover’s Resonance Skill should have just over four seconds of cooldown remaining and around 75 Concerto. This is our window to squeeze in another character’s Echo, skill rotation or refresh buffs before switching back to Rover and finishing their job. Once again, the most convenient moment for Echo usage has been marked with orange text for the main DPS role and green text for sub-DPS and support roles.
• Intro Skill • Echo (Jué OR Mourning Aix) - be sure to use Jué during the Intro skill • Heavy Attack • Heavy Attack: Resonance • Heavy Attack: Aftertune • Skill: Resonating Spin • Basic Attack: Resonating Echoes • Resonance Liberation • Echo (Mourning Aix OR Bell-Borne Geochelone) • Switch out and do another character’s combo • Switch in • Skill: Resonating Spin • Basic Attack: Resonating Echoes • Echo (Impermanence Heron OR Bell-Borne Geochelone) • Outro |
Note: Adjust Echo usage according to Rover's role.
Parry Windows
Disclaimer: This is a work-in-progress section and will be updated as we learn more.
Animations and parry timings are the same between male and female Rover!
Being a melee character, Rover is able to parry incoming strikes with all four of their basic attacks, Dodge Counter and plunge attack. Note that a successful dodge will chain into Heavy Attack: Resonance.
Both Resonance Skill variants can be used to deflect attacks. This also extends to the Resonating Echoes followup attack.
Rover’s intro can be used to parry an attack if timed correctly, but attempting to do so deliberately is impractical at best.
Finally, their Resonance Liberation cannot be used to parry attacks.
Character Synergies
Recommendations
Verina | ||
Verina, being an universally strong support, synergises well with all main and sub-DPS characters, and Rover, who greatly appreciates the ATK and All DMG Deepen effects that she offers, is no exception to that. | ||
Buffs | ||
• 15% Team-wide All DMG Deepen • 20% Team-wide ATK buff • Rejuvenating Glow and Bell-Borne Geochelone |
Baizhi | ||
Baizhi, being usually an alternative or backup support pick, shares similar buffs with Verina, albeit with the caveats of not being team-wide and needing interaction with an on-field item she drops. | ||
Buffs | ||
• 15% All DMG Deepen • 15% ATK buff • Rejuvenating Glow and Bell-Born Geochelone |
Jianxin | ||
Jianxin’s combo, and especially the charged Forte part of it, leaves her stationary for a long time, which can be dangerous or outright fatal against endgame-scaled bosses. Rover’s Stasis Aura alleviates some of this danger and in return, Jianxin provides them with shields and Resonance Liberation DMG Deepen on her Outro. | ||
Buffs | ||
• Gather • Shields • Moonlit Clouds and Impermanence Heron OR Rejuvenating Glow with Originite: Type IV |
Mortefi | ||
Rover isn’t really in a position to properly abuse Mortefi’s Heavy Attack DMG Deepen, but Mortefi finds himself to be a fairly desirable support for when using them as a main DPS, due to their rotation having many instances of damage that will trigger Violent Finale’s Coordinated Attack at a reasonable frequency. | ||
Buffs | ||
• 38% Heavy ATK DMG Deepen • 20% Teamwide ATK Buff (Resonance 6) • Moonlit Clouds and Impermanence Heron |
Chixia | ||
Chixia’s rotation suffers from a major problem of her damage becoming close to non-existent if she has her DAKA DAKA! interrupted before she gets to cast Boom Boom - in other words, she really doesn’t want her enemies to move in while she blows her load. Rover’s Stasis Aura guarantees at least one rotation of her Forte, and greatly increases the likelihood of successfully finishing the second one. | ||
Buffs | ||
• 25% Team-wide Basic Attack DMG (Resonance 6) |
Honourable mentions
Jinhsi | ||
Rover’s Spectro RES shred granted by their 6th Resonance Node turned out to be somewhat of a disappointment for Jinhsi teams. While undeniably a boon, Jinhsi will still suffer against Spectro-resistant enemies and against ones that aren’t, it will only cause her to win more where she already excelled. If you really want to support her with the main character, it is better to do it with Rover in the buffer/healer role as Verina and Baizhi can be a little clunky with their Coordinated Attacks compared to the more fire-and-forget utility of Spectro RES shred. | ||
Buffs | ||
• N/A |
Encore and Calcharo | ||
Sporting some really long attack animations, Calcharo and Encore benefit greatly from Rover’s Stasis Aura - or at least that would have been the case if swapping out characters during attack animations wasn’t a thing. Still, pairing the two with Spectro Rover isn’t the worst thing you can do, especially early on while you are learning their kits or if you really don’t like animation cancelling. Once you get comfortable with either of them, however, you might want to turn your attention to other supports instead. | ||
Buffs | ||
• N/A |
Taoqi | ||
As much as I’d like to claim otherwise, Taoqi isn’t particularly good at supporting or being supported by Rover. The Resonance Skill DMG Deepen, while useful, doesn’t justify the lengthy rotation needed to provide it, and Stasis Aura actively works against Taoqi’s parrying schtick by delaying enemy attacks potentially past her Forte window. | ||
Buffs | ||
• Shields • 38% Resonance Skill DMG Deepen • Moonlit Clouds and Impermanence Heron |
Team Comps
As main DPS
As sub-DPS
As support
Skill Priority
- Resonance Liberation
- Forte Circuit
- Basic Attack
- Intro Skill
- Resonance Skill
Being unusually evenly spread, the bulk of Rover’s damage comes from their Liberation, closely followed by their Forte Circuit and Basic Attack. While a large chunk of their damage is considered as Resonance Skill DMG, the rotation does not interact with Resonance Skill scaling in any way, with Resonating Spin and Resonating Echoes taking their damage multipliers from the Forte Circuit node instead.
Additionally, it is worth mentioning that for playing as a healer/buffer, Rover does not need any skill levels at all, with the healing from their 4th Resonance Chain being affected exclusively by their ATK stat. All that is affected by skill levels is damage output, and damage output only.
Weapons
Spectro Rover’s best-in-slot weapon depends on what role one wishes to cast them in. For the damage-oriented ones, Blazing Brilliance finds itself at the top of the food chain thanks to the extra ATK and Crit DMG it offers over its competitors. In the supporting role however, Emerald of Genesis pulls ahead, as the tiny bit of ATK it loses to Blazing Brilliance is more than made up for with the added quality of life from its extra energy regeneration, freeing an Echo substat for a potentially more desirable roll.
In the 4★ sword department, things don’t look much different than usual. Commando of Conviction is still the top dog regardless of Rover’s role unless one has an aversion to Intro skills, in which case its evil twin brother Lunar Cutter will be a better pick since it doesn’t rely on anything but the cooldown for its active skill to pop. Battlepass-exclusive Lumingloss is still holding onto the podium, albeit this time with some difficulty as in the case of Spectro Rover, its active bonus doesn’t come into play until the second half of the rotation. It is also not a good pick for the support role due to its lower base ATK.
If none of these options are available, Sword of Night is a reasonable stand-in until a better weapon can be acquired.
Weapon Name | Comparison | Notes |
Blazing Brilliance | 109.84% | Added to the game with Changli’s release, her signature weapon offers the best raw performance in the damage department out of all currently available swords. Contrary to what one might expect, it loses to Emerald of Genesis in the support role due to the latter’s energy regeneration bonus. |
Emerald of Genesis | 100% | The most universal weapon choice, useful regardless of the role Rover fills in the team, with its only shortcoming being its active effect only kicking in a third of the way into the skill rotation. The energy regeneration bonus covers the entirety of Rover’s needs when combined with their third Resonance Chain node. |
Commando of Conviction | 82.11% | Currently the budget sword, offering a lot of ATK with the trivial activation condition of an Intro skill cast. Beats all other budget blades regardless of role and playstyle thanks to the sheer amount of ATK it provides. |
Lunar Cutter | 79.63% | A sidegrade to Commando of Conviction, offering a smaller boost in exchange for triggering regardless of Intro Skill usage. |
Lumingloss | 78.03% | A slightly more premium bonking stick. Along with Commando of Conviction, a very universal choice of a 4★ sword regardless of Rover’s role on the team. |
Sword of Night | 71.58% | Reasonable alternative if no other offensive options are available. |
Originite: Type II | 66.95% | An overall terrible sword that proves itself unnecessary even for the support role the moment one unlocks Rover’s 4th Resonance Chain node. |
Sword#18 | 64.98% | A sword that barely scratches the line of relevancy due to its high base ATK value. Even in a theoretical scenario where you are able to maintain the HP threshold, you’re looking at a more expensive Originite: Type II once you upgrade it to rank 5. Unless your name is Danjin, forget it exists. |
Overture | 60.93% | Largely unusable on Rover due to not providing a large enough of a Concerto energy bonus to shorten their rotation, even at rank 5. Its secondary stat of energy regen also vastly overshoots Rover’s needs for Resonance energy. |
Echoes
Sonata effects
Damage
Set Effect | Comparison | Notes |
Celestial Light 5p | 100% | The current best option for the main DPS role Rover. It offers a sizable Spectro% bonus on casting their Intro skill, which might as well not be a condition at all. |
Lingering Tunes 5p | 92.99% | An alternative set suffering from a 6 second ramp-up period. Even in a hypothetical scenario where the entire boost is available from the start, it’s still barely better than a 10% Spectro bonus. |
Celestial Light 2p + Lingering Tunes 2p | 91.69% | This combination should only ever be used as a transition set. |
Utility
Set Effect | Comparison | Notes |
Moonlit Clouds 5p | N/A | Used to buff the main damage dealer of the party on Outro if Rover is used in the sub-DPS role. Given they don’t excel in the damage department to begin with, it should be considered as Rover’s primary sub-DPS set. |
Rejuvenating Glow 5p | N/A | Used to capitalise on Rover’s team-wide healing capability in their Resonance Chain. It can be used in both sub-DPS and support roles, although the latter is preferred. The set effect will trigger even if no health is actually healed as the condition for it is only for the effect to occur. |
Active Echo Recommendation
Celestial Light: Jué - Offering decent damage, a Resonance Skill DMG Bonus, and a damage-over-time effect, all without interrupting the combo or needing swap-cancel for efficient use, Jinhsi’s signature Echo is more than a competitive choice when compared to Mourning Aix. Quite ironic too, given the lore implications. While it won’t buff Rover themselves as hard as the big bird, its individual damage more than makes up for it. The best choice for a main DPS Rover.
Celestial Light: Mourning Aix - A sidegrade to Jué obtainable earlier in the game, Aix offers a more desirable bonus of Spectro Element DMG and Resonance Liberation DMG at the cost of having to deal with its summoning animation via swap-cancel and the missing cool factor that comes with not having a pocket dragon. Depending on the substats rolled, it can outclass Jué despite its shortcomings.
Lingering Tunes: Mech Abomination - The only choice for the Lingering Tunes set if you insist on using it. It provides a somewhat respectable amount of damage and buffs your attack by 12% for 15 seconds. Like Jué, it provides its benefits without sacrificing character field time or interrupting any actions.
Moonlit Clouds: Impermanence Heron - The best pick if your Rover is built as a sub-DPS. While it does nothing to buff Rover themselves, it doubles down on the buffing aspect of the Moonlit Clouds set, providing more ATK to the next character you’ll be switching them to.
Rejuvenating Glow: Bell-Borne Geochelone - A universally strong choice of an Echo, and the only 4-Cost option for the Rejuvenating Glow set. It provides a team-wide buff of 10% All-DMG Deepen effect and 50% reduction in damage taken for 15 seconds or until three hits are taken. It does not stack with itself if multiple characters use its effect. An ideal pick if your Rover is built as a support.
Celestial Light: Zig Zag - More of an honourable mention than anything else, Zig Zag is an overlooked 1-Cost Echo that can serve as a cheap source of AoE damage early in your adventures, and more importantly allows for Stardust Crusaders-esque time-slowing shenanigans when combined with Rover’s Stasis Aura Outro. As you progress in the game and turn towards farming boss Echoes however, the little bugger loses a lot of its usefulness outside of very niche Tactical Hologram setups.
Mainstat and Substats
Sub-DPS / Main DPS
Cost | Stat |
4 | Critical Rate % / Critical DMG % |
3 | Spectro % |
3 | Spectro % |
1 | ATK % |
1 | ATK % |
When selecting your 4-Cost Echo main stat, be mindful of the secondary statistic of your equipped weapon. Swords with innate critical chance bonus will prefer Critical DMG%, while all others will prefer Critical Rate%.
Support
Cost | Stat |
4 | Healing Bonus % |
3 | ATK % |
3 | ATK % |
1 | ATK % |
1 | ATK % |
In the role of the team’s support, Spectro Rover wants to focus on stacking ATK to increase their healing potential. While doing it will unsurprisingly take a toll on their damage output, it is a necessary sacrifice given their low base ATK value and lack of any additional scaling from their skills.
Sub stats priority
Sub-DPS / Main DPS
Sub Stat Priority |
Energy Regeneration (until 30%) > Crit Rate = Crit DMG > ATK% > Flat ATK > Resonance Skill DMG = Resonance Liberation DMG > Heavy Attack DMG > Basic Attack DMG |
Support
Sub Stat Priority |
Energy Regeneration (until 30%) > ATK% > Flat ATK > Crit Rate = Crit DMG > Resonance Skill DMG = Resonance Liberation DMG > Heavy Attack DMG > Basic Attack DMG |