Wuthering Waves Sanhua Build Guide

Sanhua Guide – Builds, Teams, and How to Play

Best Sanhua guide for Wuthering Waves: Builds, skill priority, rotations, best weapons, echo sets, stats, team comps, and more.
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  • Fast Concerto generation and rotations
  • High burst damage 
  • Does not need any ER substats
  • Accessible to all players 
  • Forte Skill requires proper timing to get the detonation effect
  • Combo can be overwhelming due to the sheer amount of inputs

Overview

Sanhua is a free 4★ melee Glacio character who does well as a sub-dps with low field time. While Sanhua can fit into any team, she pairs well with damage dealers who deal the bulk of their damage via Basic Attacks,

While Sanhua is a simple character to pick up, optimizing her rotation is a different story. Optimizing her rotation involves fitting several inputs within a small timeframe and performing skill swaps.

Rotations

Rotation should always be taken with a grain of salt. Enemies are NOT sandbags and WILL ATTACK YOU. Several factors such as Parries, Dodge Counters, and being knocked back will affect how you approach the rest of your rotation.

For rotations, we will only consider Sanhua’s sub-dps rotations, prioritizing getting Concerto as quickly as possible.

Sub-DPS

Follow-up

• Intro
• Resonance Liberation (Ultimate)
• Resonance Skill (Start holding LMB to charge up a Heavy Attack)
• Heavy Attack: Detonate (Start holding LMB to charge up a Heavy Attack)
• Heavy Attack: Detonate 
• Echo: Impermanence Heron (Skill Swap)
Outro

Depending on your main dps you may want to Skill Swap on Heron early to delay Sanhua’s Outro.

Sample Team Rotation with Encore and Verina

• Cosmos: Rupture (From previous rotation/opener)
• Sanhua: Resonance Liberation
• Sanhua: Skill
• Sanhua: Heavy
• Sanhua: Heavy (Switch to Encore)
• Encore Skill: Flaming Woolies
• Verina Skill: (Cancel with Echo Skill)
• Verina: Bell-Borne Geochelone (Switch to Encore)
• Verina: Mid-air attack x1
• Encore Skill: Energetic Welcome (Switch to Verina)
• Encore: Inferno Rider 
• Verina: Build up energy for Outro (Mid-air attacks or Ultimate)
• Verina: Outro to Encore
• Encore: Swap to Sanhua
• Optional: If you do not have enough Concerto Energy on Sanhua cast Skill
• Sanhua: Impermanence Heron (Switch to Encore)
• Sanhua: Outro to Encore
• Optional: If you do not have enough energy for your Resonance Liberation cast Skill: Flaming Woolies
• Encore Resonance Liberation: Cosmos Rave

Parry Windows

Disclaimer: This is a work-in-progress section and will be updated as we learn more.

As a melee character, Sanhua’s Basic, Plunge, and Heavy Attacks can parry. As for practicality, Basic 1 and 4 are the easiest and most consistent to pull off. Technically, her non-Forte Heavy is the easiest, but should never be considered in an actual rotation.
Sanhua’s Skill and Ultimate can also parry enemy attacks, with them also being the fastest and easiest to pull off.
Sanhua’s Forte-Heavy can parry attacks but there is a delay and it can be difficult to pull off consistently.
When performing a switch-in or intro Sanhua can parry attacks. 

Character Synergies


Encore and Rover (Havoc) (Male)
The majority of damage that both Encore and Rover (Havoc) deal come from Basic Attacks during their burst windows. They also have skills that can easily be skill-swapped.
List of skills that you can quickly swap between
Rover (Havoc)
• Resonance Skill
• Dreamless
Encore
• Resonance Skill
• Inferno Rider 3rd hit 
• Charge ATK
Verina
Verina synergizes well with all main/sub-dps characters, and Sanhua is no exception. She provides a team-wide All DMG Deepen and ATK buff. On top of this, Verina’s combos are short and do not take up a lot of field time. 

Additionally, Verina has no problems running Rejuvenating Glow and Bell, offering the team a good mix of offensive and defensive utility.
Buffs
• 15% Team-wide All DMG Deepen
• 20% Team-wide ATK buff
• Rejuvenating Glow and Bell-Borne Geochelone
Baizhi
Baizhi is usually left as an alternative/backup pick, sharing similar buffs with Verina. Baizhi’s Outro only buffs the next character switching in, so you will need to adjust your rotation accordingly. Additionally, the ATK buff is NOT teamwide and requires your main-dps to interact with an item. 
Buffs
• 15% All DMG Deepen
• 15% ATK buff
• Rejuvenating Glow and Bell-Born Geochelone
Jianxin
Mostly brought into stages that have enemies you want to gather. While this may sound underwhelming, there are stages in ToA that have multiple enemies in the same wave. She has the option of using Originite: Type IV for easy access to Rejuvenating Glow set effect at the cost of her own damage. 
Buffs
• Gather
• Rejuvenating Glow with Originite: Type IV and Bell-Borne Geochelone

Team Comps

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Skill Priority

  1. Forte Circuit
  2. Resonance Liberation
  3. Resonance Skill
  4. Basic Attack = Intro Skill

When playing a sub-dps Sanhua, most of her damage will come from her Forte, Resonance Liberation and Skill.

Weapons

Emerald of Genesis is Sanhua's best-in-slot, boasting a high base ATK, Crit Rate main stat, and Energy Regen. Although Sanhua does not need the Energy Regen, having extra ER does help recover from rotations in case you are hit or make a mistake.

As for 4★ alternatives, Commando of Conviction and Lunar Cutter are the best choices. Both weapons provide the same ATK and ATK% stats while having easy-to-trigger effects. Do note that for Lunar Cutter, you will want to keep your rotation short as the attack buff diminishes over time. At higher refines, Commando of Conviction also provides a higher ATK% buff.

For F2P or 3★ swords, the only options we have are Sword of Night and Sword of Voyager. Sword of Voyager SHOULD BE AVOIDED at all costs, as Sanhua DOES NOT NEED the ER main stat.

Weapon NameComparisonNotes
Emerald of GenesisR0:100%Offers Crit Rate, Energy Regen, and stackable ATK% buffs. It also has a higher base ATK due to being a 5★.
Commando of ConvictionR0: 83.72%The go-to choice for 4★ weapons, it has an easy-to-trigger effect and decent base stats.
LuminglossR0: 79.20%Has an easy to trigger effect and the Heavy ATK Bonus increases Detonate damage
Lunar CutterR0: 82.26%An exceptional sword for Sanhua as she does not spend a lot of time on-field. 
Sword of NightR5: 71.47%A worse Commando of Conviction.
Scale: SlasherR0: 59.63%Mostly wasted on Sanhua since she already has short rotations.
Sword of VoyagerR5: 56.02%Just go for Sword of Night if you need a budget option.

Echoes

Moonlit Clouds: Sanhua’s preferred set provides an ATK buff for the next Resonator that swaps in while also letting her run Impermanence Heron. Sanhua doesn't need any ER stats but the extra 10% does help in case you make mistakes mid-rotation. 

Freezing Frost: Should be avoided at all cost unless you are running a main-dps Sanhua.

Set EffectComparisonNotes
Moonlit Clouds 5pc100%Your standard sub-dps set which focuses on buffing the main-dps.
Freezing Frost 5pc105.88%The only real option when going for a main-dps Sanhua.
Moonlit Clouds + Freezing Frost 2pc104.07%This set combination should be treated as a transition set, rather than something to be used in the endgame. 

Active Echo Recommendation

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Moonlit Clouds - Impermanence Heron: Your usual support Echo, which should be equipped if Sanhua is running Moonlit Clouds. This provides extra buffs to your main-dps, allowing them to deal more damage.

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Freezing Frost - Lampylumen Myriad: A very slow and clunky echo that takes up a lot of field time and can only be swapped on the 3rd hit similar to Inferno Rider.

Mainstat and Substats

Once again, Sanhua DOES NOT NEED ANY ER substats. The rest of your team WILL generate energy for Sanhua during their rotation.

CostStat
4Crit Rate/Crit DMG
3Glacio Bonus Damage%
3Glacio Bonus Damage%
1ATK%
1ATK%
Sub Stat Priority
Crit Rate = Crit DMG > ATK% > Basic ATK DMG% > ATK 
Note: Follow Ratio of 1:2 for Crit Rate/Crit DMG
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